This is a 3D, localized wind
demo—not a game. It is an independent
project that I created for the purposes of generating rolling meadows; it would be great to pull
the physics into a game. The cell-based
simulation controls and maintains itself, dynamically changing wind flow based
on the following: pressure gradients, wind-terrain collisions, and ground
temperature.
CONTROLS
1 Toggles Wind Arrow Visibility
2 Toggles Cell-Based Grass Blade Visibility (Used for Interpolation)
3 Toggles Interpolated Grass Blade Visibility (Interpolated from Above)
P Pauses/Unpauses the Simulation
Space Steps Through the Simulation One Frame at a Time
A Move Camera to the Left
D Move Camera to the Right
W Move Camera Forward
S Move Camera Backward
R Move Camera Up
F Move Camera Down
Q Rotate Camera to the Left
E Rotate Camera to the Right
T Rotate Camera Up
G Rotate Camera Down
J Creates a Very Small Gust of Wind from the Left
L Creates a Very Small Gust of Wind from the Right
I Creates a Very Small Gust of Wind from the Top
K Creates a Very Small Gust of Wind from the Bottom
MINIMUM MACHINE REQS
Operating System: Microsoft
Windows 2000, Microsoft Windows XP
Processor: Pentium-class
processor running at 1 GHz or faster
Memory: 256MB RAM minimum
Disk Space: 5MB minimum
Video Hardware: 32MB RAM
minimum, hardware acceleration enabled
[Download Game]
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